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4. NOISE FARMING 
A closer inspection of the
roadside environment – where
the tarmac stops and the grass embankment begins – reveals
a wild and fascinating landscape, full of the detritus of city
commuters, and rich in plant and animal life thriving in the nitrogenous
air. These stormy, secret gardens, constantly bombarded by material
from the roadway, offer a wide variety of textures for those willing
to look: patterns of dust and dirt, geometric fragments of glass
and plastic, the exotic shapes of burnt-out tires, intertwining
vortices of litter and dead plant matter.
Just as householders tend their gardens to improve the outlook, residents
of Edge Town can adjust the position of electronic sensing machines
to better capture the ethereal turbulence of these roadside ecosystems.
Physically austere, but with points of vulnerability (the sensors),
these machines sample flows of roadside materials – the rate
of dirt build-up, the shapes of pieces of dust, the rhythm of passing
cars – and then transmit these samples in data streams, or display
them in light patterns. In a well-tended ‘garden’ these
transmissions are received by noise broadcasters, machines which re-transform
these pieces of electronic data into images, sounds and shapes of different
resolutions.

Exhaust
inhaler animation Particle
catcher animation Dust
vectoriser animation Solenoid
hedging animation Cellular
noise-maker animation Local
landscape channel Holding-loop
radio audio 
Noise farming machines paper prototypes 
Cellular noise-maker working prototype
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